Team Building Tarot
WARNING: There are a few moments where the game freezes, it just takes a few seconds to go back to normal.
In this tarot-inspired deck builder, use the cards to defeat enemies (your colleagues at an IT company) and break free from the cartomancer's curse.
INSTRUCTIONS:
Create ENERGY:
- Drag card into ENERGY area to create energy of a certain suit.
- Drag SWORDS into enemy. Damage and cost are equal to card number.
- Drag CUPS into you to gain armor.
- At the start of turn, lose half of current armor.
- Leftover CUPS heal you.
- Drag a WAND into the enemy to start an attack.
- WANDS need a minimum number of suits (bottom of the card) and a total number of cards (card number). They do not use energy.
- Drag the remaining cards into the WIT area that appears.
- Damage is the number of WAND cards multiplied.
- Some cards have special "draw" powers, written on the card!
The game can be played to completion, yet some bugs exist.
Status | On hold |
Platforms | HTML5 |
Author | gramozilho |
Genre | Card Game |
Made with | Godot |
Tags | Deck Building, Roguelike, Tarot |
Comments
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Fascinating little game. I'm quite picky about card battlers, but this one's got potential. I like the mixed tarot plus office theming, it's definitely not a combination I'd expect. Definitely piqued my curiosity
Thank you for the kind words! I'm already fixing the bugs from the current version, comments like this will likely make me expand the game further :) cheers!
I know this is very in progress so I won't list off all of my feedback but I'll keep it short. This is a really cool game concept that I'd like to see future versions of. Your transitions and animations are really flashy. There is some collision fighting on cards when you are highlighting near the borders of 2 cards (common problem for these games). I also think it would be good to move your player health near your player icon.
I wasn't aware that you're supposed to put attacks on the enemy icon, so i ended putting them all into the energy pile for a long time. Great game!
Thank you for all the feedback! I would love to hear all of it so that I can upload an improved version after the jam :)
I've noted your suggestions and updated the description of the game. Hopefully it makes explains better how the attacks work.
Thank you for playing!
Sure I'll provide just a bit more. When you are explaining your game, separate the story explanation from the gameplay mechanic explanation. The average person will simply scan the text for the controls, so you need to make that as easy as possible.
In general, showing always trumps telling, but sometimes you have to say how a thing works or what it does. It's best to only explain this right before you're about to use that feature, so you can make a mental connection immediately.
Instead of writing "confidence boost or blow of 3" seperate your effect from title of the card. So for that one I think it would be "+3☕ or -3☕"
Limiting the number of cards the player can use might improve the game, as it typically feels like the dominant strat is to use all the cards that you can (at least i think?)
Another trick you could do, is when you have a card selected with your mouse button, use visual indicators to let the user know what of the 3 options the player can place their card into.
"- Energy cost is the card card number." - don't know what that means and im still not sure what the point of energy is.
my advice is to get someone who has absolutely no idea how slay the spire works and watch them play it, literally, behind their back. don't say anything or answer any of their questions. When the playtest is over, ask THEM some pointed questions to see what they are thinking, and as you go, make notes on all the lessons you learn.
Cheers!
Thank you for the suggestions! Some I haven't considered, others I wanted to do but had no time left :)
Having no limit on the cards played was on purpose, as a way to distance this experience form the likes of Slay the Spire and company, but I'll reevaluate if it is doing the game more harm than good.
Thank you for the taking the time to write this down!
it's a nice idea to buck the trend. Give it more time to develop, perhaps.